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Enemy Data

Jason edited this page Mar 4, 2025 · 1 revision

This page is dedicated to listing the enemy data which required portability between several scenes.

General information

Every enemy type needed a separate scriptable object to store information between different scenes.

Data

All the data about enemy type was labeled in the following table:

Data type Description
Ordinal Number An ordinal number for forcing the order of enemy types while displaying them in the score scene. This is to provide the same order of enemy types to display regardless of order of defeating enemies during the stage and number of types of enemies.
Prefab A prefab for creating an enemy instance by spawners.
Points For Defeat Number of points given to the player who defeats this enemy.
Display In Score Scene Sprite A sprite displayed in the score scene as a visual representation of an enemy type.
Ranks An array of data about every separate rank (it contains statistics values such as movement speed or dealt damage).

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